![]() ![]() It swaps your held item with a target's held item. It damages an enemy by halving its existing HP. Keep in mind that nothing will happen if you use it while you're wide awake. If you're sleeping, it will be used automatically and will damage enemies around you. The more moves you have with 0 PP, the more powerful this move becomes. But it won't hit unless you have a move with 0 PP remaining. It also lowers the target's Travel Speed. Their stats return to normal when they go to the next floor or step on a Wonder Tile. It damages a Pokemon, even one far away, and could also make the enemy Poisoned. The stats return to normal when you go to the next floor or step on a Wonder Tile. It will even hit a Pokemon that's used Dig, Fly, or the like. It never misses if used by a Poison-type Pokemon. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. During Rain, or Heavy Rain, it never misses. It can hit an enemy that's in the air from using a move such as Fly. It makes an enemy Confused, but it also sharply raises the enemy's Attack. It can hit a Pokemon with the Dive status. It damages all Pokemon in the same room except you. The power of Fire-type moves goes up, and the power of Water-type moves goes down. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. Every time you use this move, your HP decreases. You'll create a Substitute if you have more than half your max HP. But keep in mind that nothing will happen if you use this while you're wide awake. If you're sleeping, a move you know will be used automatically on an enemy near you. It causes more damage if your teammate in the same room just used the same move. The more you've opened up to your team, the more powerful this move will be. The power of Fire-type moves goes down, and the power of Water-type moves goes up. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. You'll Protect yourself from enemies' moves. It fires off a cold beam, damaging a Pokemon, even one far away. The move's type changes on each adventure. The heavier the enemy, the greater the damage caused by the move. The less you have opened up to your team, the more powerful this move will be. It also prevents your Attack from being lowered when you use this move while you have a Burn. The damage it causes goes up if you have a bad status. The power also goes up when you use it after a teammate uses it. It causes more damage if its used repeatedly. The stat returns to normal when you go to the next floor or step on a Wonder Tile. It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. It causes the same effect as throwing an item at an enemy. You throw an item in an arc, hitting another Pokemon with it. It makes your Belly emptier, but it boosts your Attack to the max! The stat returns to normal when you go to the next floor or step on a Wonder Tile. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. It damages an enemy-but you'll receive recoil damage, too. The lower your HP is, the greater the damage it causes. If the Pokemon is already holding an item, you can't give your item to the Pokemon, so be careful! You give your held item to the Pokemon in front of you. If you can't carry any more items, your attempt to steal will fail. You'll also steal an item that the enemy has. It damages a Pokemon, even one far away, 2 to 3 times in a row. ![]() It changes the entire floor's status to Mud Sport, reducing the power of all Electric-type moves. It also makes Ghost-type enemies Exposed, which allows Normal- and Fighting-type moves to hit them. It resets any boosts to evasiveness for all enemies in the same room. It lowers the Attack of enemies in the same room. ![]()
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